The most ideal approach to build up a mobile application is to take all those factors into consideration. Here are some factor behind reasons why mobile application are fails
You’ve probably heard the saying “if you fail to plan, you plan to fail.” At the project/task levels, poor planning is one of the main reasons. Lack of planning leads to, surprising issues, and poor execution.
Complicated for target audience
when developer make a complicated app for user. So user can’t understand flow of application . Some application are in proper structure.
Before releasing application in market if proper testing is not done than chances of your application fail are increase. Uploading application before testing in different devices and platform it lead to fail application.
Most mobile applications will in general spotlight exclusively alone thing instead of being irritated by the opposition. In addition to the fact that you should focus on your rivals, yet you ought to likewise realize what they’re doing or not.
Inability to Understand the Target Audience
developers refers to your market’s opinions, lifestyle, attitudes, values, and world views. These are less quantifiable than demographics, but your market is always expressing these especially in terms of their behaviours.developer should have knowledge about target audience
Neglecting User Experience
There are a ton of parts engaged with building an application that offers a incredible client encounter, but at the basest dimension, your application should be intuitive. If a user struggles to perform basic functions on your app and can’t figure out core functionalities easily, the result is very poor usability
Android and iOS (as well as other platforms) have very intuitive interface guidelines. They operate in different ways, using different gestures and common buttons or prompts placed in different areas.
For example, Android users are accustomed to a back button that is built into the hardware. Apple devices don’t have this. Failing to account for platform-specific nuances like this can severely affect user experience.
At the point when applications don’t perform well over the extent of devices, networks, and operating systems, it turns into a noteworthy issue. Users get frustrated when an app works on the iPhone, but not on their iPad, for example.
Ignoring Customer Feedback
Regardless of statistical surveying and quality control measures, once in a while applications have mistakes or clients have diverse desires. By alluding to client input all the time, organizations have a chance to learn and enhance future emphasess of a portable application. Unfortunately, one in three businesses said they never ask customers for feedback.